I don't know if it's the washed-out/pastel colour palette they now opt for, the poor long-range LOD sprites or the lack of good AA. Warscape/TW3 games appear to render pretty awfully since Rome 2 for some reason. ![]() I think it's should be replaced by a more hurling-forwards animation. ![]() The jumping during charge is ott and detracts from the feeling of weight of the orks. It's going to be the annoying kind of micro. You might be able to effectively 'pin' them to another unit using the group function, but it won't be perfect for keeping them safe. The hero units look like they could be a pain to babysit all the time. If you made lance impacts lethal, accompanied with a fancy collision animation and then followed by different close-combat side-arm animations which are probably much easier to devise than lance-based animations within that context. I think this could finally help cav on inf and cav on cav engagements have a bit more 'impact'. While the unit is unengaged, you could have it so that lance/spear-equipped combatants move to the edges of the unit and those who have lost their lance/spear sit in the middle of it. Lets have breaking lances on impact, forcing the cavalryman in question to use his sidearm for the rest of the battle, same for any spear/pike unit. Is it time Total War moved on from perma-lances on cavalry units. We also have not see what the battle looks like with the AI constantly rearranging its line or changing its unit orders, something that notoriously s up the smooth feeling between animations and the general feeling of weight in battles in warscape Total Wars.Ī couple of other points to raise about the demo: ![]() We haven't seen if this 'impact' feeling will be retained when 2 units collide with charge animations. We didn't actually see 2 units charge at each other at the same time in this scripted demo. I think we should be cautious when assuming 'blobbing' and 'sliding' is gone.
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